It’s been a while but the project is still moving... sluggishly I’d have to admit but moving.
I ended the first post with containers on the list. So some fictional containers. Some fluid containers and a more traditional container type.
I have also managed to model the fuel piping and communication dishes. Some of the pipes are covered with a soft looking material. Reason behind it is that it just looks cool. Looking to get similar results as PAUL PEPERA-s amazing ship designs with all the cloth covered surfaces.
For the cloth I used Cinema 4D’s native cloth engine. The simulation is quite fun to play with. I managed to get quite decent results for my purposes.
A short animation of one cable.
Next parts to model:
-main engine structure
-heat radiators
-container fixing structures
-container to container fixing points
A quick test render on the progress so far.











